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| 1 | <?php declare(strict_types=1); |
| 2 | |
| 3 | /** |
| 4 | * Clansuite Server Query |
| 5 | * |
| 6 | * SPDX-FileCopyrightText: 2003-2025 Jens A. Koch |
| 7 | * SPDX-License-Identifier: MIT |
| 8 | * |
| 9 | * For the full copyright and license information, please view |
| 10 | * the LICENSE file that was distributed with this source code. |
| 11 | */ |
| 12 | |
| 13 | namespace Clansuite\ServerQuery\ServerProtocols; |
| 14 | |
| 15 | use function is_int; |
| 16 | use function is_string; |
| 17 | use Clansuite\Capture\Protocol\ProtocolInterface; |
| 18 | use Clansuite\Capture\ServerAddress; |
| 19 | use Clansuite\Capture\ServerInfo; |
| 20 | use Override; |
| 21 | |
| 22 | /** |
| 23 | * Day of Defeat: Source protocol implementation. |
| 24 | * |
| 25 | * The Source engine uses the same A2S (Source) query protocol implemented |
| 26 | * in the `Steam` base class. This class exists to provide a distinct |
| 27 | * protocol entry for Day of Defeat: Source and to allow game-specific |
| 28 | * customizations in the future. |
| 29 | */ |
| 30 | class DayOfDefeatSource extends Steam implements ProtocolInterface |
| 31 | { |
| 32 | /** |
| 33 | * Protocol name. |
| 34 | */ |
| 35 | public string $name = 'Day of Defeat: Source'; |
| 36 | |
| 37 | /** |
| 38 | * List of supported games. |
| 39 | * |
| 40 | * @var array<string> |
| 41 | */ |
| 42 | public array $supportedGames = ['Day of Defeat: Source']; |
| 43 | |
| 44 | /** |
| 45 | * Protocol identifier. |
| 46 | */ |
| 47 | public string $protocol = 'dods'; |
| 48 | |
| 49 | /** |
| 50 | * Game series. |
| 51 | * |
| 52 | * @var array<string> |
| 53 | */ |
| 54 | public array $game_series_list = ['Day of Defeat']; |
| 55 | |
| 56 | /** |
| 57 | * DoD:S specific port adjustment if needed (default 0). |
| 58 | */ |
| 59 | protected int $port_diff = 0; |
| 60 | |
| 61 | /** |
| 62 | * Constructor. |
| 63 | */ |
| 64 | public function __construct(mixed $address = null, mixed $queryport = null) |
| 65 | { |
| 66 | parent::__construct((is_string($address) ? $address : null), (is_int($queryport) ? $queryport : null)); |
| 67 | } |
| 68 | |
| 69 | /** |
| 70 | * Returns a native join URI for Source games. |
| 71 | */ |
| 72 | #[Override] |
| 73 | public function getNativeJoinURI(): string |
| 74 | { |
| 75 | return 'steam://connect/' . $this->address . ':' . $this->hostport; |
| 76 | } |
| 77 | |
| 78 | /** |
| 79 | * query method. |
| 80 | */ |
| 81 | #[Override] |
| 82 | public function query(ServerAddress $addr): ServerInfo |
| 83 | { |
| 84 | $this->address = $addr->ip; |
| 85 | $this->queryport = $addr->port; |
| 86 | $this->query_server(true, true); |
| 87 | |
| 88 | return new ServerInfo( |
| 89 | address: $this->address, |
| 90 | queryport: $this->queryport, |
| 91 | online: $this->online, |
| 92 | gamename: $this->gamename, |
| 93 | gameversion: $this->gameversion, |
| 94 | servertitle: $this->servertitle, |
| 95 | mapname: $this->mapname, |
| 96 | gametype: $this->gametype, |
| 97 | numplayers: $this->numplayers, |
| 98 | maxplayers: $this->maxplayers, |
| 99 | rules: $this->rules, |
| 100 | players: $this->players, |
| 101 | errstr: $this->errstr, |
| 102 | ); |
| 103 | } |
| 104 | |
| 105 | /** |
| 106 | * getProtocolName method. |
| 107 | */ |
| 108 | #[Override] |
| 109 | public function getProtocolName(): string |
| 110 | { |
| 111 | return $this->protocol; |
| 112 | } |
| 113 | |
| 114 | /** |
| 115 | * getVersion method. |
| 116 | */ |
| 117 | #[Override] |
| 118 | public function getVersion(ServerInfo $info): string |
| 119 | { |
| 120 | return $info->gameversion ?? 'unknown'; |
| 121 | } |
| 122 | } |