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| 1 | <?php declare(strict_types=1); |
| 2 | |
| 3 | /** |
| 4 | * Clansuite Server Query |
| 5 | * |
| 6 | * SPDX-FileCopyrightText: 2003-2025 Jens A. Koch |
| 7 | * SPDX-License-Identifier: MIT |
| 8 | * |
| 9 | * For the full copyright and license information, please view |
| 10 | * the LICENSE file that was distributed with this source code. |
| 11 | */ |
| 12 | |
| 13 | namespace Clansuite\ServerQuery\ServerProtocols; |
| 14 | |
| 15 | use Clansuite\Capture\Protocol\ProtocolInterface; |
| 16 | use Clansuite\Capture\ServerAddress; |
| 17 | use Clansuite\Capture\ServerInfo; |
| 18 | use Override; |
| 19 | |
| 20 | /** |
| 21 | * DayZ protocol implementation. |
| 22 | * |
| 23 | * Extends Steam protocol with DayZ specific port calculation. |
| 24 | * Query port = 27016 + floor((host_port - 2302) / 100) |
| 25 | */ |
| 26 | class Dayz extends Steam implements ProtocolInterface |
| 27 | { |
| 28 | /** |
| 29 | * Protocol name. |
| 30 | */ |
| 31 | public string $name = 'DayZ'; |
| 32 | |
| 33 | /** |
| 34 | * List of supported games. |
| 35 | * |
| 36 | * @var array<string> |
| 37 | */ |
| 38 | public array $supportedGames = ['DayZ']; |
| 39 | |
| 40 | /** |
| 41 | * Protocol identifier. |
| 42 | */ |
| 43 | public string $protocol = 'dayz'; |
| 44 | |
| 45 | /** |
| 46 | * Query server information. |
| 47 | * |
| 48 | * @return bool True on success, false on failure |
| 49 | */ |
| 50 | #[Override] |
| 51 | public function query_server(bool $getPlayers = true, bool $getRules = true): bool |
| 52 | { |
| 53 | $result = parent::query_server($getPlayers, $getRules); |
| 54 | |
| 55 | if ($result) { |
| 56 | // For DayZ: query_port = game_port + 2714 |
| 57 | // So host_port = query_port - 2714 |
| 58 | $this->hostport = ($this->queryport ?? 0) - 2714; |
| 59 | } |
| 60 | |
| 61 | return $result; |
| 62 | } |
| 63 | |
| 64 | /** |
| 65 | * query method. |
| 66 | */ |
| 67 | #[Override] |
| 68 | public function query(ServerAddress $addr): ServerInfo |
| 69 | { |
| 70 | $this->address = $addr->ip; |
| 71 | $this->queryport = $addr->port; |
| 72 | $this->query_server(true, true); |
| 73 | |
| 74 | return new ServerInfo( |
| 75 | address: $this->address, |
| 76 | queryport: $this->queryport, |
| 77 | online: $this->online, |
| 78 | gamename: $this->gamename, |
| 79 | gameversion: $this->gameversion, |
| 80 | servertitle: $this->servertitle, |
| 81 | mapname: $this->mapname, |
| 82 | gametype: $this->gametype, |
| 83 | numplayers: $this->numplayers, |
| 84 | maxplayers: $this->maxplayers, |
| 85 | rules: $this->rules ?? [], |
| 86 | players: $this->players ?? [], |
| 87 | errstr: $this->errstr, |
| 88 | ); |
| 89 | } |
| 90 | |
| 91 | /** |
| 92 | * getProtocolName method. |
| 93 | */ |
| 94 | #[Override] |
| 95 | public function getProtocolName(): string |
| 96 | { |
| 97 | return $this->protocol; |
| 98 | } |
| 99 | |
| 100 | /** |
| 101 | * getVersion method. |
| 102 | */ |
| 103 | #[Override] |
| 104 | public function getVersion(ServerInfo $info): string |
| 105 | { |
| 106 | return $info->gameversion ?? 'unknown'; |
| 107 | } |
| 108 | } |