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| 1 | <?php declare(strict_types=1); |
| 2 | |
| 3 | /** |
| 4 | * Clansuite Server Query |
| 5 | * |
| 6 | * SPDX-FileCopyrightText: 2003-2025 Jens A. Koch |
| 7 | * SPDX-License-Identifier: MIT |
| 8 | * |
| 9 | * For the full copyright and license information, please view |
| 10 | * the LICENSE file that was distributed with this source code. |
| 11 | */ |
| 12 | |
| 13 | namespace Clansuite\ServerQuery\ServerProtocols; |
| 14 | |
| 15 | use function preg_match; |
| 16 | use function strlen; |
| 17 | use function substr; |
| 18 | use Override; |
| 19 | |
| 20 | /** |
| 21 | * Implements the query protocol for Doom 3 servers. |
| 22 | * Extends the Quake 4 protocol with Doom 3 specific query operations and data handling. |
| 23 | */ |
| 24 | class Doom3 extends Quake4 |
| 25 | { |
| 26 | /** |
| 27 | * Protocol name. |
| 28 | */ |
| 29 | public string $name = 'Doom 3'; |
| 30 | |
| 31 | /** |
| 32 | * List of supported games. |
| 33 | * |
| 34 | * @var array<string> |
| 35 | */ |
| 36 | public array $supportedGames = ['Doom 3']; |
| 37 | |
| 38 | /** |
| 39 | * Protocol identifier. |
| 40 | */ |
| 41 | public string $protocol = 'doom3'; |
| 42 | |
| 43 | /** |
| 44 | * getProtocolName method. |
| 45 | */ |
| 46 | #[Override] |
| 47 | public function getProtocolName(): string |
| 48 | { |
| 49 | return $this->protocol; |
| 50 | } |
| 51 | |
| 52 | /** |
| 53 | * query_server method. |
| 54 | */ |
| 55 | #[Override] |
| 56 | public function query_server(mixed $getPlayers = true, mixed $getRules = true): bool |
| 57 | { |
| 58 | if ($this->online) { |
| 59 | $this->reset(); |
| 60 | } |
| 61 | |
| 62 | // Doom3/Quake4 protocol uses different packet format |
| 63 | $command = "\xFF\xFFgetInfo\x00\x01\x00\x00\x00"; |
| 64 | |
| 65 | if (($result = $this->sendCommand($this->address ?? '', $this->queryport ?? 0, $command)) === '' || ($result = $this->sendCommand($this->address ?? '', $this->queryport ?? 0, $command)) === '0' || ($result = $this->sendCommand($this->address ?? '', $this->queryport ?? 0, $command)) === false) { |
| 66 | $this->errstr = 'No reply received'; |
| 67 | |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | // Parse the Doom3 packet format |
| 72 | if (strlen($result) < 16) { |
| 73 | $this->errstr = 'Invalid packet received'; |
| 74 | |
| 75 | return false; |
| 76 | } |
| 77 | |
| 78 | // Skip the packet header (16 bytes: short check, 12 bytes check2, int challengeId, int protocol, char pack) |
| 79 | $data = substr($result, 16); |
| 80 | |
| 81 | // Parse server info |
| 82 | $info = $this->parseDoom3Info($data); |
| 83 | |
| 84 | // Extract basic server information |
| 85 | $this->gamename = $info['gamename'] ?? 'doom3'; |
| 86 | $this->gameversion = $this->translateProtocolVersion($info['protocol'] ?? $info['si_version'] ?? ''); |
| 87 | $this->servertitle = $info['si_name'] ?? ''; |
| 88 | $this->mapname = $info['si_map'] ?? ''; |
| 89 | $this->gametype = $info['si_gameType'] ?? ''; |
| 90 | $this->maxplayers = (int) ($info['si_maxplayers'] ?? 0); |
| 91 | $this->numplayers = 0; // Will be calculated from players |
| 92 | |
| 93 | // Store all rules |
| 94 | $this->rules = $info; |
| 95 | |
| 96 | // Get players if requested |
| 97 | if ($getPlayers && isset($info['si_players'])) { |
| 98 | $this->parsePlayers($info['si_players']); |
| 99 | } |
| 100 | |
| 101 | $this->online = true; |
| 102 | |
| 103 | return true; |
| 104 | } |
| 105 | |
| 106 | /** |
| 107 | * translateProtocolVersion method. |
| 108 | */ |
| 109 | #[Override] |
| 110 | protected function translateProtocolVersion(string $protocol): string |
| 111 | { |
| 112 | // For Doom 3, extract version like 1.3.1.1304 from the string |
| 113 | if (preg_match('/(\d+\.\d+\.\d+\.\d+)/', $protocol, $matches) !== false && isset($matches[1])) { |
| 114 | return 'v' . $matches[1]; |
| 115 | } |
| 116 | |
| 117 | return $protocol; |
| 118 | } |
| 119 | } |