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| 1 | <?php declare(strict_types=1); |
| 2 | |
| 3 | /** |
| 4 | * Clansuite Server Query |
| 5 | * |
| 6 | * SPDX-FileCopyrightText: 2003-2025 Jens A. Koch |
| 7 | * SPDX-License-Identifier: MIT |
| 8 | * |
| 9 | * For the full copyright and license information, please view |
| 10 | * the LICENSE file that was distributed with this source code. |
| 11 | */ |
| 12 | |
| 13 | namespace Clansuite\ServerQuery\ServerProtocols; |
| 14 | |
| 15 | use function array_values; |
| 16 | use function count; |
| 17 | use function explode; |
| 18 | use function is_int; |
| 19 | use function is_numeric; |
| 20 | use function is_string; |
| 21 | use function max; |
| 22 | use function preg_match; |
| 23 | use function substr; |
| 24 | use Clansuite\Capture\Protocol\ProtocolInterface; |
| 25 | use Clansuite\Capture\ServerAddress; |
| 26 | use Clansuite\Capture\ServerInfo; |
| 27 | use Clansuite\ServerQuery\CSQuery; |
| 28 | use Override; |
| 29 | |
| 30 | /** |
| 31 | * GameSpy protocol implementation (version 1). |
| 32 | * |
| 33 | * Used by older games like Unreal Tournament. |
| 34 | */ |
| 35 | class Gamespy extends CSQuery implements ProtocolInterface |
| 36 | { |
| 37 | /** |
| 38 | * Protocol name. |
| 39 | */ |
| 40 | public string $name = 'Gamespy'; |
| 41 | |
| 42 | /** |
| 43 | * List of supported games. |
| 44 | * |
| 45 | * @var array<string> |
| 46 | */ |
| 47 | public array $supportedGames = ['Gamespy']; |
| 48 | |
| 49 | /** |
| 50 | * Protocol identifier. |
| 51 | */ |
| 52 | public string $protocol = 'Gamespy'; |
| 53 | |
| 54 | /** |
| 55 | * Constructor. |
| 56 | */ |
| 57 | public function __construct(mixed $address = null, mixed $queryport = null) |
| 58 | { |
| 59 | parent::__construct(is_string($address) ? $address : null, is_int($queryport) ? $queryport : null); |
| 60 | } |
| 61 | |
| 62 | /** |
| 63 | * query_server method. |
| 64 | */ |
| 65 | #[Override] |
| 66 | public function query_server(bool $getPlayers = true, bool $getRules = true): bool |
| 67 | { |
| 68 | if ($this->online) { |
| 69 | $this->reset(); |
| 70 | } |
| 71 | $address = $this->address ?? ''; |
| 72 | $queryport = $this->queryport ?? 0; |
| 73 | |
| 74 | // Send status query |
| 75 | $command = "\x5C\x73\x74\x61\x74\x75\x73\x5C"; |
| 76 | |
| 77 | if (($result = $this->sendCommand($address, $queryport, $command)) === '' || ($result = $this->sendCommand($address, $queryport, $command)) === '0' || ($result = $this->sendCommand($address, $queryport, $command)) === false) { |
| 78 | return false; |
| 79 | } |
| 80 | |
| 81 | $this->online = true; |
| 82 | |
| 83 | // Process status response |
| 84 | $this->processStatus($result); |
| 85 | |
| 86 | return true; |
| 87 | } |
| 88 | |
| 89 | /** |
| 90 | * query method. |
| 91 | */ |
| 92 | #[Override] |
| 93 | public function query(ServerAddress $addr): ServerInfo |
| 94 | { |
| 95 | $this->address = $addr->ip; |
| 96 | $this->queryport = $addr->port; |
| 97 | $this->query_server(true, true); |
| 98 | |
| 99 | return new ServerInfo( |
| 100 | address: $this->address, |
| 101 | queryport: $this->queryport, |
| 102 | online: $this->online, |
| 103 | gamename: $this->gamename, |
| 104 | gameversion: $this->gameversion, |
| 105 | servertitle: $this->servertitle, |
| 106 | mapname: $this->mapname, |
| 107 | gametype: $this->gametype, |
| 108 | numplayers: $this->numplayers, |
| 109 | maxplayers: $this->maxplayers, |
| 110 | rules: $this->rules, |
| 111 | players: $this->players, |
| 112 | errstr: $this->errstr, |
| 113 | ); |
| 114 | } |
| 115 | |
| 116 | /** |
| 117 | * getProtocolName method. |
| 118 | */ |
| 119 | #[Override] |
| 120 | public function getProtocolName(): string |
| 121 | { |
| 122 | return $this->protocol; |
| 123 | } |
| 124 | |
| 125 | /** |
| 126 | * getVersion method. |
| 127 | */ |
| 128 | #[Override] |
| 129 | public function getVersion(ServerInfo $info): string |
| 130 | { |
| 131 | return $info->gameversion ?? 'unknown'; |
| 132 | } |
| 133 | |
| 134 | /** |
| 135 | * _processStatus method. |
| 136 | */ |
| 137 | protected function processStatus(string $buffer): void |
| 138 | { |
| 139 | // Skip the first \ if present |
| 140 | if ($buffer !== '' && $buffer[0] === '\\') { |
| 141 | $buffer = substr($buffer, 1); |
| 142 | } |
| 143 | |
| 144 | // Explode on \ |
| 145 | $data = explode('\\', $buffer); |
| 146 | |
| 147 | $itemCount = count($data); |
| 148 | |
| 149 | // Process key-value pairs |
| 150 | $this->rules = []; |
| 151 | $this->players = []; |
| 152 | $numPlayers = 0; |
| 153 | |
| 154 | $x = 0; |
| 155 | |
| 156 | while ($x + 1 < $itemCount) { |
| 157 | $key = $data[$x] ?? ''; |
| 158 | $val = $data[$x + 1] ?? ''; |
| 159 | $x += 2; |
| 160 | |
| 161 | // Check for player data |
| 162 | if (preg_match('/^player_(\d+)$/', $key, $matches) === 1) { |
| 163 | $playerIndex = (int) $matches[1]; |
| 164 | |
| 165 | if (!isset($this->players[$playerIndex])) { |
| 166 | $this->players[$playerIndex] = []; |
| 167 | } |
| 168 | $this->players[$playerIndex]['name'] = $val; |
| 169 | $numPlayers = max($numPlayers, $playerIndex + 1); |
| 170 | } elseif (preg_match('/^frags_(\d+)$/', $key, $matches) === 1) { |
| 171 | $playerIndex = (int) $matches[1]; |
| 172 | |
| 173 | if (!isset($this->players[$playerIndex])) { |
| 174 | $this->players[$playerIndex] = []; |
| 175 | } |
| 176 | $this->players[$playerIndex]['score'] = is_numeric($val) ? (int) $val : 0; |
| 177 | } elseif (preg_match('/^ping_(\d+)$/', $key, $matches) === 1) { |
| 178 | $playerIndex = (int) $matches[1]; |
| 179 | |
| 180 | if (!isset($this->players[$playerIndex])) { |
| 181 | $this->players[$playerIndex] = []; |
| 182 | } |
| 183 | $this->players[$playerIndex]['ping'] = is_numeric($val) ? (int) $val : 0; |
| 184 | } elseif ($key === 'hostname') { |
| 185 | $this->servertitle = $val; |
| 186 | } elseif ($key === 'mapname') { |
| 187 | $this->mapname = $val; |
| 188 | } elseif ($key === 'gametype') { |
| 189 | $this->gametype = $val; |
| 190 | } elseif ($key === 'numplayers') { |
| 191 | $this->numplayers = is_numeric($val) ? (int) $val : 0; |
| 192 | } elseif ($key === 'maxplayers') { |
| 193 | $this->maxplayers = is_numeric($val) ? (int) $val : 0; |
| 194 | } elseif ($key === 'gamever') { |
| 195 | $this->gameversion = $val; |
| 196 | } else { |
| 197 | $this->rules[$key] = $val; |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | // Reindex players |
| 202 | $this->players = array_values($this->players); |
| 203 | } |
| 204 | } |