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| 1 | <?php declare(strict_types=1); |
| 2 | |
| 3 | /** |
| 4 | * Clansuite Server Query |
| 5 | * |
| 6 | * SPDX-FileCopyrightText: 2003-2025 Jens A. Koch |
| 7 | * SPDX-License-Identifier: MIT |
| 8 | * |
| 9 | * For the full copyright and license information, please view |
| 10 | * the LICENSE file that was distributed with this source code. |
| 11 | */ |
| 12 | |
| 13 | namespace Clansuite\ServerQuery\ServerProtocols; |
| 14 | |
| 15 | use Clansuite\Capture\Protocol\ProtocolInterface; |
| 16 | use Override; |
| 17 | |
| 18 | /** |
| 19 | * Killing Floor Protocol implementation. |
| 20 | * |
| 21 | * Extends Unreal2 protocol for Killing Floor specific features. |
| 22 | */ |
| 23 | class KillingFloor extends Unreal2 implements ProtocolInterface |
| 24 | { |
| 25 | /** |
| 26 | * Protocol name. |
| 27 | */ |
| 28 | public string $name = 'KillingFloor'; |
| 29 | |
| 30 | /** |
| 31 | * List of supported games. |
| 32 | * |
| 33 | * @var array<string> |
| 34 | */ |
| 35 | public array $supportedGames = ['KillingFloor']; |
| 36 | |
| 37 | /** |
| 38 | * Protocol identifier. |
| 39 | */ |
| 40 | public string $protocol = 'killingfloor'; |
| 41 | |
| 42 | /** |
| 43 | * Constructor. |
| 44 | */ |
| 45 | public function __construct(?string $address = null, ?int $queryport = null) |
| 46 | { |
| 47 | $address = $address === null ? null : $address; |
| 48 | $queryport = $queryport === null ? null : $queryport; |
| 49 | parent::__construct($address, $queryport); |
| 50 | |
| 51 | // Killing Floor uses queryport + 1 for the game port |
| 52 | if ($queryport !== null) { |
| 53 | $this->hostport = $queryport + 1; |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | /** |
| 58 | * getProtocolName method. |
| 59 | */ |
| 60 | #[Override] |
| 61 | public function getProtocolName(): string |
| 62 | { |
| 63 | return $this->protocol; |
| 64 | } |
| 65 | } |