extends |
Tribes2 |
|---|---|
implements |
ProtocolInterface |
Blockland protocol implementation. https://blockland.online/servers Blockland uses the Torque Game Engine protocol (same as Tribes 2).
| Methods | ||
|---|---|---|
public
|
getNativeJoinURI(): string
|
# |
| Methods inherited from Clansuite\ServerQuery\ServerProtocols\Tribes2 |
|---|
query_server() |
| Methods inherited from Clansuite\ServerQuery\ServerProtocols\Torque |
|---|
__construct(), query(), getProtocolName(), getVersion() |
| Properties | |||
|---|---|---|---|
public
|
string
|
$name = 'Blockland'
|
# |
public
|
array<string>
|
$supportedGames = ['Blockland']
|
# |
public
|
string
|
$protocol = 'Blockland'
|
# |
public
|
array<string>
|
$game_series_list = ['Blockland']
|
# |
| Properties inherited from Clansuite\ServerQuery\CSQuery |
|---|
$address, $queryport, $hostport, $online, $gamename, $gameversion, $servertitle, $mapname, $maptitle, $gametype, $numplayers, $maxplayers, $steamAppID, $password, $nextmap, $players, $playerkeys, $playerteams, $maplist, $rules, $errstr, $response, $debug, $udpClient |