Class Clansuite\ServerQuery\ServerProtocols\Blockland

extends Tribes2
implements ProtocolInterface

Blockland protocol implementation. https://blockland.online/servers Blockland uses the Torque Game Engine protocol (same as Tribes 2).

Methods
Methods inherited from Clansuite\ServerQuery\ServerProtocols\Tribes2
query_server()
Methods inherited from Clansuite\ServerQuery\ServerProtocols\Torque
__construct(), query(), getProtocolName(), getVersion()
Methods inherited from Clansuite\ServerQuery\CSQuery
__sleep(), getProtocolsMap(), getSupportedProtocols(), getProtocolClass(), createInstance(), setUdpClient(), unserialize(), sortPlayers(), toJson(), toHtml(), reset(), sendCommand()
Properties
Properties inherited from Clansuite\ServerQuery\CSQuery
$address, $queryport, $hostport, $online, $gamename, $gameversion, $servertitle, $mapname, $maptitle, $gametype, $numplayers, $maxplayers, $steamAppID, $password, $nextmap, $players, $playerkeys, $playerteams, $maplist, $rules, $errstr, $response, $debug, $udpClient