extends |
CSQuery |
|---|---|
implements |
ProtocolInterface |
Provides the base query protocol implementation for Quake engine-based games. Handles common query operations, data parsing, and structures shared across Quake variants.
| Methods | ||
|---|---|---|
public
|
__construct(null|string $address = null, null|int $queryport = null)
|
# |
public
|
query_server(bool $getPlayers = true, bool $getRules = true): bool
|
# |
public
|
rcon_query_server(string $command, string $rcon_pwd): false|string
|
# |
public
|
query(ServerAddress $addr): ServerInfo
|
# |
public
|
getProtocolName(): string
|
# |
public
|
getVersion(ServerInfo $info): string
|
# |
| Properties | |||
|---|---|---|---|
public
|
string
|
$name = 'Quake'
|
# |
public
|
array
|
$supportedGames = ['Quake', 'Quake 2', 'Quake 3 Arena', 'Quake 4']
|
# |
public
|
string
|
$protocol = 'Quake'
|
# |
public
|
array
|
$game_series_list = ['Quake']
|
# |
| Properties inherited from Clansuite\ServerQuery\CSQuery |
|---|
$address, $queryport, $hostport, $online, $gamename, $gameversion, $servertitle, $mapname, $maptitle, $gametype, $numplayers, $maxplayers, $steamAppID, $password, $nextmap, $players, $playerkeys, $playerteams, $maplist, $rules, $errstr, $response, $debug, $udpClient |