extends |
Quake |
|---|
Queries Quake 4 game servers. Extends the base Quake protocol to handle Quake 4 specific server queries, retrieving information about server status, players, and game settings. Enables monitoring of Quake 4 multiplayer servers.
| Methods | ||
|---|---|---|
public
|
query_server(bool $getPlayers = true, bool $getRules = true): bool
|
# |
protected
|
parseDoom3Info(string $data): array<string, mixed>
|
# |
protected
|
parsePlayers(string $playersData): void
|
# |
protected
|
translateProtocolVersion(string $protocol): string
|
# |
| Methods inherited from Clansuite\ServerQuery\ServerProtocols\Quake |
|---|
__construct(), rcon_query_server(), query(), getProtocolName(), getVersion() |
| Properties | |||
|---|---|---|---|
public
|
string
|
$name = 'Quake 4'
|
# |
public
|
array
|
$supportedGames = ['Quake 4']
|
# |
public
|
string
|
$protocol = 'Quake4'
|
# |
public
|
array
|
$game_series_list = ['Quake']
|
# |
| Properties inherited from Clansuite\ServerQuery\CSQuery |
|---|
$address, $queryport, $hostport, $online, $gamename, $gameversion, $servertitle, $mapname, $maptitle, $gametype, $numplayers, $maxplayers, $steamAppID, $password, $nextmap, $players, $playerkeys, $playerteams, $maplist, $rules, $errstr, $response, $debug, $udpClient |