extends |
Unreal2 |
|---|
Darkest Hour protocol implementation. Darkest Hour uses the Unreal2 protocol.
| Methods inherited from Clansuite\ServerQuery\ServerProtocols\Unreal2 |
|---|
__construct(), query_server(), query(), getProtocolName(), getVersion(), processDetails(), processRules(), processPlayers() |
| Properties | |||
|---|---|---|---|
public
|
string
|
$name = 'Darkest Hour'
|
# |
public
|
array<string>
|
$supportedGames = ['Darkest Hour']
|
# |
public
|
string
|
$protocol = 'Unreal2'
|
# |
public
|
array<string>
|
$game_series_list = ['Darkest Hour']
|
# |
protected
|
int
|
$port_diff = 0
|
# |
| Properties inherited from Clansuite\ServerQuery\ServerProtocols\Unreal2 |
|---|
$serverID |
| Properties inherited from Clansuite\ServerQuery\CSQuery |
|---|
$address, $queryport, $hostport, $online, $gamename, $gameversion, $servertitle, $mapname, $maptitle, $gametype, $numplayers, $maxplayers, $steamAppID, $password, $nextmap, $players, $playerkeys, $playerteams, $maplist, $rules, $errstr, $response, $debug, $udpClient |