| 1: | <?php declare(strict_types=1); |
| 2: | |
| 3: | /** |
| 4: | * Clansuite Server Query |
| 5: | * |
| 6: | * SPDX-FileCopyrightText: 2003-2025 Jens A. Koch |
| 7: | * SPDX-License-Identifier: MIT |
| 8: | * |
| 9: | * For the full copyright and license information, please view |
| 10: | * the LICENSE file that was distributed with this source code. |
| 11: | */ |
| 12: | |
| 13: | namespace Clansuite\ServerQuery\ServerProtocols; |
| 14: | |
| 15: | use Clansuite\Capture\Protocol\ProtocolInterface; |
| 16: | use Override; |
| 17: | |
| 18: | /** |
| 19: | * Killing Floor Protocol implementation. |
| 20: | * |
| 21: | * Extends Unreal2 protocol for Killing Floor specific features. |
| 22: | */ |
| 23: | class KillingFloor extends Unreal2 implements ProtocolInterface |
| 24: | { |
| 25: | /** |
| 26: | * Protocol name. |
| 27: | */ |
| 28: | public string $name = 'KillingFloor'; |
| 29: | |
| 30: | /** |
| 31: | * List of supported games. |
| 32: | * |
| 33: | * @var array<string> |
| 34: | */ |
| 35: | public array $supportedGames = ['KillingFloor']; |
| 36: | |
| 37: | /** |
| 38: | * Protocol identifier. |
| 39: | */ |
| 40: | public string $protocol = 'killingfloor'; |
| 41: | |
| 42: | /** |
| 43: | * Constructor. |
| 44: | */ |
| 45: | public function __construct(?string $address = null, ?int $queryport = null) |
| 46: | { |
| 47: | $address = $address === null ? null : $address; |
| 48: | $queryport = $queryport === null ? null : $queryport; |
| 49: | parent::__construct($address, $queryport); |
| 50: | |
| 51: | // Killing Floor uses queryport + 1 for the game port |
| 52: | if ($queryport !== null) { |
| 53: | $this->hostport = $queryport + 1; |
| 54: | } |
| 55: | } |
| 56: | |
| 57: | /** |
| 58: | * getProtocolName method. |
| 59: | */ |
| 60: | #[Override] |
| 61: | public function getProtocolName(): string |
| 62: | { |
| 63: | return $this->protocol; |
| 64: | } |
| 65: | } |
| 66: |